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		<title>Responsive UI Design: Mobile, Tablet and Desktop Screen Sizes Designers Should Know</title>
		<link>https://poryaz.com/responsive-ui-design-mobile-tablet-desktop-screen-sizes/</link>
		
		<dc:creator><![CDATA[poryaz]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 07:32:26 +0000</pubDate>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[UI/UX]]></category>
		<category><![CDATA[Desktop UI Design]]></category>
		<category><![CDATA[Mobile UI Design]]></category>
		<category><![CDATA[Responsive UI Design]]></category>
		<category><![CDATA[Screen Sizes]]></category>
		<category><![CDATA[Tablet UI Design]]></category>
		<category><![CDATA[Viewport]]></category>
		<guid isPermaLink="false">https://poryaz.com/responsive-ui-design-mobile-tablet-desktop-screen-sizes/</guid>

					<description><![CDATA[<p>A practical responsive UI design guide for mobile, tablet, and desktop screen sizes, covering breakpoints, viewport logic, grid, navigation, cards, touch targets, and content priority.</p>
<p>The post <a href="https://poryaz.com/responsive-ui-design-mobile-tablet-desktop-screen-sizes/">Responsive UI Design: Mobile, Tablet and Desktop Screen Sizes Designers Should Know</a> first appeared on <a href="https://poryaz.com">Burak Poryaz - Web ve Mobil Arayüz Tasarımı - UX Ui Tasarım</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Responsive UI design is not only about making a screen smaller or bigger.</p>
<p>That is the first mistake.</p>
<p>A mobile screen, a tablet screen, and a desktop screen do not need the same layout with different sizes.</p>
<p>They need the same product idea, but with different layout decisions.</p>
<p>So when I think about responsive design, I do not start with “how can I scale this screen?”</p>
<p>I start with a better question:</p>
<p><strong>What should stay, what should move, and what should change at this screen size?</strong></p>
<h2>Screen size is not the full story</h2>
<p>Screen size matters, but it is not enough by itself.</p>
<p>Device resolution, browser viewport, safe areas, navigation bars, zoom level, keyboard, and operating system UI can all change the real space you have.</p>
<p>This is why I do not design only for one device size.</p>
<p>A single iPhone artboard can be a good starting point. But it should not be the whole responsive strategy.</p>
<p>I wrote a separate practical guide about mobile sizes here: <a href="https://poryaz.com/mobile-screen-sizes-ui-design-viewport-dimensions/">Mobile Screen Sizes for UI Design</a>.</p>
<p>The Turkish version is here too: <a href="https://poryaz.com/mobil-arayuz-tasarimi-ekran-boyutlari-nedir/">Mobil Arayüz Tasarımı Ekran Boyutları Nedir?</a>.</p>
<h2>Think in ranges, not only devices</h2>
<p>Designers often ask for exact sizes.</p>
<p>Which iPhone size?</p>
<p>Which iPad size?</p>
<p>Which desktop width?</p>
<p>These are useful questions, but responsive design works better with ranges.</p>
<p>For example, you can think like this:</p>
<ul>
<li><strong>Mobile:</strong> narrow layout, one column, touch-first actions</li>
<li><strong>Tablet:</strong> more horizontal space, possible split layout, still touch-first</li>
<li><strong>Desktop:</strong> wider canvas, multi-column layout, mouse and keyboard support</li>
</ul>
<p>This helps you avoid designing one fixed screen and hoping it works everywhere.</p>
<h2>Mobile: focus and priority</h2>
<p>Mobile UI design is about focus.</p>
<p>There is not much room.</p>
<p>So every section needs a reason to be there.</p>
<p>On mobile, I usually ask:</p>
<ul>
<li>What is the main user action?</li>
<li>What content must be visible first?</li>
<li>Can this card become simpler?</li>
<li>Does the user need this secondary information now?</li>
<li>Is the touch target large enough?</li>
</ul>
<p>Mobile is not the place to show everything.</p>
<p>It is the place to show the right thing first.</p>
<h2>Tablet: do not treat it like a large phone</h2>
<p>Tablet design is often ignored.</p>
<p>Many products simply stretch the mobile layout.</p>
<p>This usually feels weak.</p>
<p>A tablet has more space than a phone, but it is still touch-based. This makes it different from desktop.</p>
<p>On tablet, you can use:</p>
<ul>
<li>Two-column layouts</li>
<li>Side panels</li>
<li>Master-detail patterns</li>
<li>Larger cards</li>
<li>More visible navigation</li>
<li>More comfortable reading areas</li>
</ul>
<p>But you should not fill every empty area just because space exists.</p>
<p>Tablet UI needs balance.</p>
<h2>Desktop: more space can create more noise</h2>
<p>Desktop gives you more room.</p>
<p>But more room does not automatically make the design better.</p>
<p>It can also create more noise.</p>
<p>On desktop, designers often add too many panels, too many cards, too many filters, and too many secondary actions.</p>
<p>The layout becomes powerful but hard to scan.</p>
<p>For desktop UI, I usually think about:</p>
<ul>
<li>Clear grid structure</li>
<li>Readable content width</li>
<li>Useful sidebars</li>
<li>Good table behavior</li>
<li>Hover and focus states</li>
<li>Keyboard-friendly flows</li>
</ul>
<p>Desktop should use space with purpose.</p>
<h2>Common breakpoint thinking</h2>
<p>You do not need to memorize every breakpoint.</p>
<p>But you should understand the logic.</p>
<p>A simple responsive system can start like this:</p>
<ul>
<li><strong>Small mobile:</strong> around 320-375 px wide</li>
<li><strong>Modern mobile:</strong> around 390-430 px wide</li>
<li><strong>Tablet portrait:</strong> around 744-834 px wide</li>
<li><strong>Tablet landscape / small desktop:</strong> around 1024-1194 px wide</li>
<li><strong>Desktop:</strong> 1280 px and above</li>
</ul>
<p>These are not strict laws.</p>
<p>They are starting points for design checks.</p>
<p>The real goal is to see where your layout breaks.</p>
<h2>Cards should not only stretch</h2>
<p>Cards are one of the first things that break in responsive design.</p>
<p>A card that works well on mobile may look too wide on desktop.</p>
<p>A desktop card grid may become too dense on mobile.</p>
<p>So cards need responsive rules.</p>
<p>For example:</p>
<ul>
<li>Mobile: one card per row</li>
<li>Tablet: two cards per row</li>
<li>Desktop: three or four cards per row</li>
<li>Large desktop: keep max width instead of stretching forever</li>
</ul>
<p>The important thing is not the number.</p>
<p>The important thing is readability.</p>
<h2>Navigation changes with screen size</h2>
<p>Navigation is another big responsive decision.</p>
<p>Mobile may need a bottom tab bar, hamburger menu, or simple top action.</p>
<p>Tablet can sometimes support side navigation.</p>
<p>Desktop can use sidebar, top navigation, or both, depending on the product.</p>
<p>Do not force the same navigation everywhere.</p>
<p>The navigation should match the screen, the task, and the product depth.</p>
<h2>Touch targets matter more than visual size</h2>
<p>On mobile and tablet, the user touches the screen.</p>
<p>This changes the design.</p>
<p>A button can look fine visually but still be hard to tap.</p>
<p>Small icons, dense table rows, tiny close buttons, and tight filter chips can create friction.</p>
<p>Responsive design should check interaction size, not only visual layout.</p>
<p>This is one reason tablet design deserves more attention.</p>
<h2>Content priority is the real responsive work</h2>
<p>The hardest part of responsive design is not resizing components.</p>
<p>The hardest part is deciding content priority.</p>
<p>What should stay visible on mobile?</p>
<p>What can move into a secondary screen?</p>
<p>What should become a collapsed section?</p>
<p>What should turn into a tab, drawer, or filter panel?</p>
<p>Responsive design is full of these product decisions.</p>
<p>This is also why a good design system helps. I wrote about that here: <a href="https://poryaz.com/design-systems-for-beginners-ui-ux-designers/">Design Systems for Beginners</a>.</p>
<h2>My practical responsive checklist</h2>
<p>Before I call a UI responsive, I like to check these:</p>
<ul>
<li>Does the layout work on narrow mobile?</li>
<li>Does the main action stay clear?</li>
<li>Are touch targets comfortable?</li>
<li>Does tablet use space better than mobile?</li>
<li>Does desktop avoid becoming too noisy?</li>
<li>Do cards have max width or grid rules?</li>
<li>Does navigation change when needed?</li>
<li>Are empty, loading, and error states considered?</li>
<li>Does the component system support these sizes?</li>
</ul>
<p>This checklist is simple, but it catches many problems early.</p>
<h2>Final note</h2>
<p>Responsive UI design is not a technical afterthought.</p>
<p>It is part of product design.</p>
<p>A good responsive layout understands the device, but it also understands the user task.</p>
<p>Mobile needs focus.</p>
<p>Tablet needs balance.</p>
<p>Desktop needs structure.</p>
<p>If you design with that mindset, screen sizes become less scary.</p>
<p>They become design constraints you can work with.</p>
<p>For more related posts, check my <a href="https://poryaz.com/category/ui-ux/">UI/UX</a>, <a href="https://poryaz.com/category/product-design/">Product Design</a>, <a href="https://poryaz.com/category/technology/">Technology</a>, <a href="https://poryaz.com/category/tools/">Tools</a>, and <a href="https://poryaz.com/category/growth/">Growth</a> categories.</p>
<h2>Source Signals</h2>
<ul>
<li><a href="https://m3.material.io/foundations/layout/applying-layout/window-size-classes" rel="nofollow">Material Design &#8211; Window Size Classes</a></li>
<li><a href="https://developer.apple.com/design/human-interface-guidelines/layout" rel="nofollow">Apple Human Interface Guidelines &#8211; Layout</a></li>
<li><a href="https://developer.android.com/develop/ui/compose/layouts/adaptive/use-window-size-classes" rel="nofollow">Android Developers &#8211; Window Size Classes</a></li>
<li><a href="https://developer.mozilla.org/en-US/docs/Learn_web_development/Core/CSS_layout/Responsive_Design" rel="nofollow">MDN &#8211; Responsive Design</a></li>
<li><a href="https://web.dev/learn/design" rel="nofollow">web.dev &#8211; Learn Responsive Design</a></li>
<li><a href="https://www.nngroup.com/articles/responsive-web-design-definition/" rel="nofollow">Nielsen Norman Group &#8211; Responsive Web Design</a></li>
</ul><p>The post <a href="https://poryaz.com/responsive-ui-design-mobile-tablet-desktop-screen-sizes/">Responsive UI Design: Mobile, Tablet and Desktop Screen Sizes Designers Should Know</a> first appeared on <a href="https://poryaz.com">Burak Poryaz - Web ve Mobil Arayüz Tasarımı - UX Ui Tasarım</a>.</p>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mobile Screen Sizes for UI Design: Updated Viewport Guide</title>
		<link>https://poryaz.com/mobile-screen-sizes-ui-design-viewport-dimensions/</link>
		
		<dc:creator><![CDATA[poryaz]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 18:13:14 +0000</pubDate>
				<category><![CDATA[Product Design]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[UI/UX]]></category>
		<category><![CDATA[Figma]]></category>
		<category><![CDATA[Mobile UI Design]]></category>
		<category><![CDATA[Responsive Design]]></category>
		<category><![CDATA[Screen Sizes]]></category>
		<category><![CDATA[ui design]]></category>
		<category><![CDATA[ux design]]></category>
		<category><![CDATA[Viewport]]></category>
		<guid isPermaLink="false">https://poryaz.com/mobile-screen-sizes-ui-design-viewport-dimensions/</guid>

					<description><![CDATA[<p>A practical mobile screen size guide for UI/UX designers with common artboard and viewport dimensions for iPhone, iPad, Android, Pixel, Galaxy, and foldable devices.</p>
<p>The post <a href="https://poryaz.com/mobile-screen-sizes-ui-design-viewport-dimensions/">Mobile Screen Sizes for UI Design: Updated Viewport Guide</a> first appeared on <a href="https://poryaz.com">Burak Poryaz - Web ve Mobil Arayüz Tasarımı - UX Ui Tasarım</a>.</p>]]></description>
										<content:encoded><![CDATA[<p>Before starting a mobile UI design project, I usually choose an artboard size first.</p>
<p>This sounds like a small detail, but it changes the whole design process.</p>
<p>If the screen size is wrong, spacing, grid, typography, and preview tests can feel wrong too.</p>
<p>So this post is a practical mobile screen size guide for UI/UX designers. Not a perfect technical document. More like a useful reference when you start a Figma, Sketch, Framer, or product design file.</p>
<h2>Screen size and viewport are not the same thing</h2>
<p>One important thing first.</p>
<p>The official device resolution and the design viewport are not always the same.</p>
<p>For example, Apple or Samsung can list a very high physical display resolution. But in UI design tools, we usually work with a scaled viewport size.</p>
<p>That is why you may see an iPhone with a physical resolution like 2556&#215;1179, but design files commonly use something like 393&#215;852.</p>
<p>For daily UI work, the viewport value is usually more useful.</p>
<h2>My common starting point</h2>
<p>For many mobile UI projects, I still like starting around <strong>390&#215;844 px</strong> or <strong>393&#215;852 px</strong>.</p>
<p>It is a good middle point for modern iPhone design, and it also helps me preview the product on real devices without too much surprise.</p>
<p>But I do not design only for one phone.</p>
<p>The real work is not only choosing one artboard. The real work is building a grid, spacing system, components, and responsive behavior that can survive different screens.</p>
<h2>Older but still useful mobile screen sizes</h2>
<p>I do not want to delete older devices from this list.</p>
<p>Some products still have users on older phones. Also, old sizes help us understand how mobile UI dimensions changed over time.</p>
<figure class="wp-block-table">
<table>
<thead>
<tr>
<th>Device</th>
<th>Design size (width x height)</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>IPHONE</strong></td>
<td></td>
</tr>
<tr>
<td>iPhone 8</td>
<td>375&#215;667 px</td>
</tr>
<tr>
<td>iPhone 8 Plus</td>
<td>414&#215;736 px</td>
</tr>
<tr>
<td>iPhone SE</td>
<td>320&#215;568 px</td>
</tr>
<tr>
<td>iPhone 11 Pro</td>
<td>375&#215;812 px</td>
</tr>
<tr>
<td>iPhone 11</td>
<td>414&#215;896 px</td>
</tr>
<tr>
<td>iPhone 11 Pro Max</td>
<td>414&#215;896 px</td>
</tr>
<tr>
<td>iPhone 12 Mini</td>
<td>375&#215;812 px</td>
</tr>
<tr>
<td>iPhone 12</td>
<td>390&#215;844 px</td>
</tr>
<tr>
<td>iPhone 12 Pro</td>
<td>390&#215;844 px</td>
</tr>
<tr>
<td>iPhone 12 Pro Max</td>
<td>428&#215;926 px</td>
</tr>
<tr>
<td>iPhone 13 Mini</td>
<td>375&#215;812 px</td>
</tr>
<tr>
<td>iPhone 13 and 14</td>
<td>390&#215;844 px</td>
</tr>
<tr>
<td>iPhone 14 Plus</td>
<td>428&#215;926 px</td>
</tr>
<tr>
<td>iPhone 14 and 15 Pro</td>
<td>393&#215;852 px</td>
</tr>
<tr>
<td>iPhone 14 and 15 Pro Max</td>
<td>430&#215;932 px</td>
</tr>
<tr>
<td><strong>IPAD</strong></td>
<td></td>
</tr>
<tr>
<td>iPad Mini 7.9 inch</td>
<td>768&#215;1024 px</td>
</tr>
<tr>
<td>iPad Mini 8.3 inch</td>
<td>744&#215;1133 px</td>
</tr>
<tr>
<td>iPad 10.2 inch</td>
<td>810&#215;1080 px</td>
</tr>
<tr>
<td>iPad Air 10.5 inch</td>
<td>834&#215;1112 px</td>
</tr>
<tr>
<td>iPad Air 10.9 inch</td>
<td>840&#215;1180 px</td>
</tr>
<tr>
<td>iPad Pro 11 inch</td>
<td>834&#215;1194 px</td>
</tr>
<tr>
<td>iPad Pro 12.9 inch</td>
<td>1024&#215;1366 px</td>
</tr>
<tr>
<td><strong>ANDROID</strong></td>
<td></td>
</tr>
<tr>
<td>Android</td>
<td>360&#215;640 px</td>
</tr>
<tr>
<td>Pixel 3</td>
<td>411&#215;823 px</td>
</tr>
<tr>
<td>Pixel 3 XL</td>
<td>411&#215;846 px</td>
</tr>
<tr>
<td>Pixel 4</td>
<td>411&#215;869 px</td>
</tr>
<tr>
<td>Pixel 4 XL</td>
<td>411&#215;869 px</td>
</tr>
<tr>
<td>Galaxy S10</td>
<td>360&#215;760 px</td>
</tr>
<tr>
<td>Galaxy S10+</td>
<td>412&#215;869 px</td>
</tr>
<tr>
<td>Android Small</td>
<td>360&#215;640 px</td>
</tr>
<tr>
<td>Android Large</td>
<td>360&#215;800 px</td>
</tr>
<tr>
<td><strong>ANDROID TABLET</strong></td>
<td></td>
</tr>
<tr>
<td>Nexus 7</td>
<td>600&#215;900 px</td>
</tr>
<tr>
<td>Nexus 9</td>
<td>768&#215;1024 px</td>
</tr>
<tr>
<td>Nexus 10</td>
<td>1200&#215;800 px</td>
</tr>
<tr>
<td>Surface Pro 8</td>
<td>1440&#215;960 px</td>
</tr>
</tbody>
</table><figcaption><strong><em>Older mobile screen sizes for UI design reference</em></strong></figcaption></figure>
<h2>Updated mobile screen sizes for 2026</h2>
<p>This is the updated part of the guide.</p>
<p>These values are practical viewport or artboard sizes for design work. I use them as starting points, not as strict rules for every project.</p>
<figure class="wp-block-table">
<table>
<thead>
<tr>
<th>Device</th>
<th>Practical design size (width x height)</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>CURRENT IPHONE</strong></td>
<td></td>
</tr>
<tr>
<td>iPhone 15</td>
<td>393&#215;852 px</td>
</tr>
<tr>
<td>iPhone 15 Plus</td>
<td>430&#215;932 px</td>
</tr>
<tr>
<td>iPhone 16</td>
<td>393&#215;852 px</td>
</tr>
<tr>
<td>iPhone 16 Plus</td>
<td>430&#215;932 px</td>
</tr>
<tr>
<td>iPhone 16e</td>
<td>390&#215;844 px</td>
</tr>
<tr>
<td>iPhone 16 Pro</td>
<td>402&#215;874 px</td>
</tr>
<tr>
<td>iPhone 16 Pro Max</td>
<td>440&#215;956 px</td>
</tr>
<tr>
<td><strong>CURRENT IPAD</strong></td>
<td></td>
</tr>
<tr>
<td>iPad mini (A17 Pro) 8.3 inch</td>
<td>744&#215;1133 px</td>
</tr>
<tr>
<td>iPad (A16) 11 inch</td>
<td>820&#215;1180 px</td>
</tr>
<tr>
<td>iPad Air 11 inch</td>
<td>820&#215;1180 px</td>
</tr>
<tr>
<td>iPad Air 13 inch</td>
<td>1024&#215;1366 px</td>
</tr>
<tr>
<td>iPad Pro 11 inch (M4)</td>
<td>834&#215;1210 px</td>
</tr>
<tr>
<td>iPad Pro 13 inch (M4)</td>
<td>1032&#215;1376 px</td>
</tr>
<tr>
<td><strong>CURRENT ANDROID</strong></td>
<td></td>
</tr>
<tr>
<td>Samsung Galaxy S25</td>
<td>360&#215;780 px</td>
</tr>
<tr>
<td>Samsung Galaxy S25+</td>
<td>384&#215;832 px</td>
</tr>
<tr>
<td>Samsung Galaxy S25 Ultra</td>
<td>384&#215;832 px</td>
</tr>
<tr>
<td>Samsung Galaxy Z Flip7</td>
<td>360&#215;840 px</td>
</tr>
<tr>
<td>Samsung Galaxy Z Flip7 Cover Screen</td>
<td>474&#215;524 px</td>
</tr>
<tr>
<td>Samsung Galaxy Z Fold7 Cover Screen</td>
<td>360&#215;840 px</td>
</tr>
<tr>
<td>Samsung Galaxy Z Fold7 Main Screen</td>
<td>984&#215;1092 px</td>
</tr>
<tr>
<td>Google Pixel 9</td>
<td>411&#215;923 px</td>
</tr>
<tr>
<td>Google Pixel 9 Pro</td>
<td>412&#215;915 px</td>
</tr>
<tr>
<td>Google Pixel 9 Pro XL</td>
<td>448&#215;997 px</td>
</tr>
</tbody>
</table><figcaption><strong><em>Updated mobile screen sizes and practical viewport values for 2026</em></strong></figcaption></figure>
<h2>Do not design only for one size</h2>
<p>A mobile design can start from one artboard, but it should not live only inside one artboard.</p>
<p>When I design a mobile product, I try to check at least three things:</p>
<ul>
<li>a smaller mobile width</li>
<li>a common modern phone size</li>
<li>a larger phone or tablet-like layout</li>
</ul>
<p>This is where grid and component logic becomes important.</p>
<p>If the card, button, input, navigation, and spacing rules are weak, changing the screen size will break the design very fast.</p>
<h2>Foldable phones need extra thinking</h2>
<p>Foldable devices are not only bigger phones.</p>
<p>They can have a cover screen and a main screen. The user can start a task on one screen and continue on another.</p>
<p>For product design, this means we should think about continuity, layout adaptation, and what information should stay visible.</p>
<p>So I do not treat foldable screens as only a nice extra size. They can create different UX decisions.</p>
<h2>My practical advice</h2>
<p>If you are starting a mobile UI project, pick one clean starting size first.</p>
<p>For example, 393&#215;852 px or 390&#215;844 px can be a good start for many projects.</p>
<p>Then test the same design in smaller and larger sizes.</p>
<p>Do not only scale everything. Check the real layout behavior.</p>
<p>Does the main button still feel reachable? Is the content too dense? Does the navigation still make sense? Are cards too tall? Is the empty state still readable?</p>
<p>These questions are more important than memorizing every device size.</p>
<h2>Final note</h2>
<p>Mobile screen sizes are useful, but they are only the start.</p>
<p>Good mobile UI design needs grid, spacing, typography, components, states, and real product thinking.</p>
<p>A correct artboard helps you begin. A good system helps the design survive.</p>
<p>You can also read the Turkish version of this topic here: <a href="https://poryaz.com/mobil-arayuz-tasarimi-ekran-boyutlari-nedir/">Mobil Arayüz Tasarımı Mobil Ekran Boyutları Nedir?</a></p>
<p>For more related posts, check my <a href="https://poryaz.com/category/ui-ux/">UI/UX</a>, <a href="https://poryaz.com/category/product-design/">Product Design</a>, <a href="https://poryaz.com/category/technology/">Technology</a>, and <a href="https://poryaz.com/category/tools/">Tools</a> categories.</p>
<h2>Sources</h2>
<ul>
<li><a href="https://www.apple.com/iphone-16/specs/" rel="nofollow">Apple iPhone 16 technical specifications</a></li>
<li><a href="https://support.apple.com/en-us/121032" rel="nofollow">Apple iPhone 16 Pro technical specifications</a></li>
<li><a href="https://support.apple.com/en-us/123168" rel="nofollow">Apple iPhone 16e technical specifications</a></li>
<li><a href="https://www.apple.com/ipad-pro/specs/" rel="nofollow">Apple iPad Pro technical specifications</a></li>
<li><a href="https://www.apple.com/ipad-air/specs/" rel="nofollow">Apple iPad Air technical specifications</a></li>
<li><a href="https://www.apple.com/ipad-mini/specs/" rel="nofollow">Apple iPad mini technical specifications</a></li>
<li><a href="https://www.samsung.com/us/smartphones/galaxy-s25-ultra/" rel="nofollow">Samsung Galaxy S25 Ultra</a></li>
<li><a href="https://www.samsung.com/us/smartphones/galaxy-z-fold7/" rel="nofollow">Samsung Galaxy Z Fold7</a></li>
<li><a href="https://www.samsung.com/us/smartphones/galaxy-z-flip7/" rel="nofollow">Samsung Galaxy Z Flip7</a></li>
<li><a href="https://store.google.com/product/pixel_9_specs" rel="nofollow">Google Pixel 9 technical specifications</a></li>
</ul><p>The post <a href="https://poryaz.com/mobile-screen-sizes-ui-design-viewport-dimensions/">Mobile Screen Sizes for UI Design: Updated Viewport Guide</a> first appeared on <a href="https://poryaz.com">Burak Poryaz - Web ve Mobil Arayüz Tasarımı - UX Ui Tasarım</a>.</p>]]></content:encoded>
					
		
		
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